![]() ![]() This is also its biggest advantage: No need to switch GL contexts between Qt and Ogre as they use the same one. No need to wrap it again to make it Qt compatible. This way, the RenderWindow instance you get back from either Root::initialise() or Root::createRenderWindow() is already a QGLWidget, so you cast it and use it like any other widget. Actually, it's 3c: Use Qt's OpenGL API (QGLWidget, etc) directly to create the GL context used by Ogre later.
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